YOUR PLACE IN THE FRONTIER

CHOOSE A START.
MAKE YOUR OWN PATH.

The character lineup sketches ten ways a person might find purpose in 2387. Five are established starting roles; the others are future career concepts.

01 / THE LINEUP

Faces of the
new frontier.

The artwork is concept art. Your starting role gives you an initial strength, while skills, gear, work, and alliances can shape what you become.

Ten cyberpunk characters labeled Bounty Hunter, Engineer, Explorer, Hacker, Mechanic, Medic, Operative, Scavenger, Soldier, and TraderCONCEPT ART · TEN CALLINGS
FUTURE CAREER CONCEPT01

Bounty Hunter

Tracks wanted targets, follows leads, and accepts lawful contracts where local authorities or factions need specialist help.

STARTING ROLE02

Engineer

Builds and maintains useful equipment and infrastructure, from field tools to the facilities that keep a settlement alive.

FUTURE CAREER CONCEPT03

Explorer

Surveys unfamiliar terrain, charts safe approaches, and brings back the knowledge that makes new journeys possible.

FUTURE CAREER CONCEPT04

Hacker

Works with terminals, networks, and electronic security to recover information or open a path for the team.

STARTING ROLE05

Mechanic

Repairs vehicles and machinery, keeping ground convoys, workshops, and long-distance travel ready for the next job.

STARTING ROLE06

Medic

Treats injury and exposure, supplies remote clinics, and supports communities where help can be a world away.

FUTURE CAREER CONCEPT07

Operative

Handles stealth, reconnaissance, and sensitive field work when a direct approach could make a mission harder.

STARTING ROLE08

Scavenger

Finds recoverable materials in ruins and derelicts, turning overlooked discoveries into supplies others can use.

FUTURE CAREER CONCEPT09

Soldier

Protects expeditions and settlements, bringing combat discipline to dangerous ground and contested routes.

STARTING ROLE · MERCHANT10

Trader

Reads demand, negotiates, and moves goods between settlements and systems. The current starting role is named Merchant.

The current prototype has five starting roles: Scavenger, Merchant, Mechanic, Medic, and Engineer. The other lineup names show possible future specializations, not confirmed selectable classes.

Isometric view of a guild's modular headquarters

02 / BUILD TOGETHER

A guild is more
than a banner.

Choose a primary industry. Build modular facilities on defined plots. Coordinate extraction, manufacturing, trade, logistics, research, medicine, or defense. Every useful discovery can become another player's opportunity.

  • 01 Specialize and unlock new industries as your guild grows
  • 02 Produce while eligible members are online
  • 03 Keep ordinary bases protected; enter conflict by choice or in designated zones
See the guild HQ concept

THE SIGNAL IS GETTING STRONGER

Be there when
the next world opens.

Neon Echoes is in development. Join the Discord for progress, new concepts, and a place in the conversation as the universe takes shape.

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