2387 / BEYOND EARTH

THE NEXT STAR
IS WITHIN REACH.

Survey systems, find a world worth landing on, and travel as far as your ship's range and fuel can safely take you.

01 / THE GALACTIC FRONTIER

FROM ONE SYSTEM
TO THE NEXT.

The interstellar direction expands the original ground game. Stars and orbital places connect settlements, wilderness, contracts, and the people who depend on them.

5–10

Systems per quadrant

Each quadrant is a manageable region to survey, with distinct stars, worlds, resources, and political reach.

0–2

Orbital outposts

Small outposts may bridge service gaps. High-value systems can host larger stations with markets, offices, homes, and social spaces.

FTL

Range and reserve

Any planetary destination within your ship's rated range can be considered if the jump leaves the required fuel reserve.

02 / CURRENT DEVELOPMENT VIEWS

THE UNIVERSE
TAKING SHAPE.

These supplied screenshots show the current orbital survey and station blueprint interfaces in development. They are distinct from the illustrated concept scenes.

01 / ORBITAL SURVEY

Read a system at a glance

Inspect a star and its orbiting bodies before choosing where to go next.

02 / PLANETARY SURVEY

Find the ground beneath the data

Terrain, landmarks, hazards, and world conditions help turn a planet into a place to explore.

03 / STATION BLUEPRINT

More than a place to dock

Modular corridors connect arrivals, markets, clinics, faction offices, homes, and other destinations.

03 / SHIP TYPES

A HULL FOR
EVERY JOURNEY.

From local transfers to capital fleets, these planned ship classes give each voyage a different purpose. Range, fuel reserve, cargo and crew needs will shape where a ship can go.

Shuttle

Compact transport for crews, passengers and light supplies between orbital stations and planetary destinations.

Fighter

Fast, agile craft suited to patrols, interception and short-range escort missions.

Freighter

The backbone of trade, moving raw materials, crafted goods and supplies along established routes.

Corvette

A small warship with the speed and endurance to guard routes and respond to frontier threats.

Frigate

A versatile fleet escort built for longer deployments and protection of valuable convoys.

Destroyer

A heavier combat vessel for defending contested systems and confronting major threats.

Battleship

An armored fleet centerpiece with the presence to influence control of a star system.

Dreadnaught

A rare, immense command ship envisioned for the largest faction-scale conflicts.

Ship designs and classes are concept art. Availability, ownership, combat roles and final balance are still in development.

04 / WHAT YOU'LL DO

CHART. LAND.
MAKE IT MATTER.

01

Survey the unknown

Compare systems and worlds, identify promising resources, and weigh hazards before an expedition.

02

Choose a destination

Plan a fuel-safe FTL jump to any reachable planet, or stop at an outpost or major station for services.

03

Step onto the surface

Explore on foot and by ground vehicle, meet local communities, and bring discoveries into the wider economy.

04

Return with a story

Deliver cargo, follow the Neon Echoes mystery, or help your guild build an interstellar supply chain.

The survey and blueprint images are current development captures. Interstellar travel and the wider MMO world remain in development; final gameplay may evolve.

THE SIGNAL IS GETTING STRONGER

Be there when
the next world opens.

Neon Echoes is in development. Join the Discord for progress, new concepts, and a place in the conversation as the universe takes shape.

Join the Discord